Phoenix FD is an all-in one solution for fluid dynamics now integrated with thinkingParticles physically-accurate Multi-Physics including Open Volumetric Data, RGB and Fluid interactions and transfer of particle motion for nuances and effects. Gain a savings of $105 when BUNDLED!ĭrive 'em ! Rev 'em ! even FLIP 'em ! with thinkingParticles Phoenix FD cost-effective pricing fits any customer’s needs for flexible licensing options including perpetual, rental, and simulation-only licenses. Seamlessly integrated into Autodesk 3ds Max and fully optimized to render with V-Ray.
Get the FREE Trial, Now! With this Bundle Your VFX toolkit is complete!Įnter the Procedural Visual Effects World of Never Seen before Fluid Effects. By bundling with thinkingParticles, you get real Rule-Based flexibility and procedural controls to create multiple complex FX scenes with minimal workflow glitches. The Phoenix FD powerful simulation engine also offers the more experienced artists complex effects advanced options, such as adding powerful particle effects. Super intuitive controls, quick pre-sets makes it less stressful for any new 3D or CG artist wanting dynamic effects for their V/FX in film, advertising or design in the new media. Phoenix FD bundled with TP is a new force to be reckon with! Combined, they offer you unmatched versatility in Fluid, Fire and Smoke simulation for artists at different levels of simulation experience. With the latest launch, Phoenix FD can now be driven using thinkingParticles - adding greater flexibility and powerful procedural operators to an already high performing Fluid Dynamics simulator. With the addition of OpenVDB PointDataGrid support, and highly efficient GPU accelerated NanoVDB rendering through finalRender at no extra cost, the 3ds Max VFX Powerhouse just became elevated to new heights.THINKING PARTICLES - PHOENIX FD BUNDLE Launching for the first time.
Real world material properties and behaviors allow to create the most amazing simulations, never seen before in 3ds Max.
In contrast to spring based or breakable joint type particle hacks, thinkingParticles own MPM solver opens up a whole new world of visual FX for 3ds Max! A real world physics based simulation of a material simply can't be replaced by brute hacks or simplified dumbed down hacks. Materials one could simulate with MPM can range from hydro fluids, rubber to rock solid metals.
MPM is short for Material Point Method, it is a grid based system that accelerates the physically accurate simulation of real world material properties. ThinkingParticles Release 7.0 brings to you many bug fixes, workflow enhancements and new features, features like a brand new state of the art MPM Solver. ThinkingParticles 7.0 - Material Point Method
CPU, GPU or both of the devices can be used, leveraging the full potential and rendering power of your Workstation. It is the only renderer offering trueHybrid™ rendering technology, delivering to you the best of both worlds. GPU accelerated NanoVDB functionality, in thinkingParticles, is offered through the use of the fastest and most advanced Unbiased Physically Based Spectral renderer available for 3ds Max: finalRender. However, while NanoVDB really shines on modern high performance GPUs, it does also render remarkably well on modern multicore CPUs. Such processing power is usually found in modern CPUs and GPUs. NanoVDB is a highly optimized subset of OpenVDB, optimized to leverage the power of massive parallel processing units. NanoVDB & finalRender - Free with thinkingParticles Version 7 offers a brand new, state of the art memory handling architecture specifically optimized for modern multi-core systems. thinkingParticles Version 7 is no different, it got a complete engine flush, washing out all the "dirt and ThinkingParticles has reached another Major milestone in its development history! With a plethora of new simulation tools and new features, this release of thinkingParticles is worthy to be named a 7.0 Release!Īs with all things in life, it's not only about the good looks, -no- it's more about the inner values which really matter. The new Face of Procedural VFX for 3ds Max ThinkingParticles 7.0: Material Point Method Revolution